Flesh Tearers

Blood Angels

By Cult of Paint

This tutorial guides viewers through painting a Flesh Tearers Space Marine. Key techniques include airbrush pre-shading, layered red mixes for vibrant armour, and controlled oil washes for depth and grimy weathering. The process also covers simple chipping, painting leather, metallic details, and glowing lenses to achieve a battle-worn yet striking look.

3 paints couldn't be matched to the database:

  • Mig β€” Matte
  • Mig β€” Ultra Matte
  • Tamiya β€” Flat White

Gal Vorbak Red

Citadel · Base

Burnt Red (P-008)

Pro Acryl · Standard

Wazdakka Red

Citadel · Layer

Black

Vallejo Model Color · Standard

Flat Flesh

Vallejo Model Color · Standard

Rhinox Hide

Citadel · Base

Eshin Grey

Citadel · Layer

Dawnstone

Citadel · Dry

Steel Legion Drab

Citadel · Base

Iron Warriors

Citadel · Base

Ratling Grime

Citadel · Contrast

Incubi Darkness

Citadel · Base

Kabalite Green

Citadel · Layer

Moot Green

Citadel · Layer

?

Matte

Mig β€” not in database

?

Ultra Matte

Mig β€” not in database

?

Flat White

Tamiya β€” not in database

Power Armour

  1. 1.
    ?

    Pre-shade by airbrushing Flat White over the entire model, focusing on highlights to be bright white and shadows to be pure black. Thin paint approximately four drops of Tamiya X-20A Thinner to one drop of paint, sprayed at 20-25 PSI.

    Tamiya β€” Flat White

  2. 2.

    Apply a base coat of a thin mixture of Gal Vorbak Red and Burnt Red (Pro Acryl) in a 2:1 ratio (Gal Vorbak Red:Burnt Red) over the darker areas of the armour, building up layers gradually.

    Games Workshop β€” Gal Vorbak Red

  3. 3.

    Apply a base coat of a thin mixture of Gal Vorbak Red and Burnt Red (Pro Acryl) in a 2:1 ratio (Gal Vorbak Red:Burnt Red) over the darker areas of the armour, building up layers gradually.

    Pro Acryl β€” Burnt Red

  4. 4.

    Apply a lighter coat of a thin mixture of Wazdakka Red and Burnt Red (Pro Acryl) in a 1:1 ratio over the lighter areas of the armour, focusing on where highlights would naturally fall.

    Games Workshop β€” Wazdakka Red

  5. 5.

    Apply a lighter coat of a thin mixture of Wazdakka Red and Burnt Red (Pro Acryl) in a 1:1 ratio over the lighter areas of the armour, focusing on where highlights would naturally fall.

    Pro Acryl β€” Burnt Red

  6. 6.

    Darken the deepest shadows by spraying a thin mixture of Gal Vorbak Red and Black (Vallejo Game Air) into the recesses.

    Games Workshop β€” Gal Vorbak Red

  7. 7.

    Darken the deepest shadows by spraying a thin mixture of Gal Vorbak Red and Black (Vallejo Game Air) into the recesses.

    Vallejo β€” Black

  8. 8.

    Apply Abteilung 502 Black oil paint, thinned with mineral spirits, into the recesses of the armour and then buff and blend the paint from the raised surfaces towards the shadow areas using a soft, slightly damp brush with mineral spirits.

    Abteilung 502 β€” Black

  9. 9.
    ?

    Apply a final varnish coat to the armour using a 50/50 mix of Mig Matte and Ultra Matte varnish.

    Mig β€” Matte

  10. 10.
    ?

    Apply a final varnish coat to the armour using a 50/50 mix of Mig Matte and Ultra Matte varnish.

    Mig β€” Ultra Matte

  11. 11.

    Apply small chips and fine scratches along the edges and prominent areas of the red power armour using Wazdakka Red.

    Games Workshop β€” Wazdakka Red

  12. 12.

    Apply finer chips and scratches with a lighter, slightly orange-fleshy mix of Flat Flesh and Wazdakka Red.

    Vallejo Model Color β€” Flat Flesh

  13. 13.

    Apply finer chips and scratches with a lighter, slightly orange-fleshy mix of Flat Flesh and Wazdakka Red.

    Games Workshop β€” Wazdakka Red

  14. 14.

    Apply a dark brown as weathering along the lower parts of the red armour and around edges to simulate mud/dirt.

    Games Workshop β€” Rhinox Hide

Black Elements

  1. 1.

    Basecoat black elements (shoulder pads, backpack, gun casing) with Vallejo Model Color Black.

    Vallejo Model Color β€” Black

  2. 2.

    Apply a simple airbrush highlight to black elements using Eshin Grey, focusing on spherical or cylindrical shapes.

    Games Workshop β€” Eshin Grey

  3. 3.

    Apply initial chips using Black paint, particularly over decals, to create a painted-on effect.

    Games Workshop β€” Black

  4. 4.

    Sponge chip with Eshin Grey over the black chips for a lighter edge.

    Games Workshop β€” Eshin Grey

  5. 5.

    Continue applying Eshin Grey chips, adding a little Dawnstone for lighter chips on prominent areas like the chest eagle.

    Games Workshop β€” Eshin Grey

  6. 6.

    Continue applying Eshin Grey chips, adding a little Dawnstone for lighter chips on prominent areas like the chest eagle.

    Games Workshop β€” Dawnstone

  7. 7.

    Apply Rhinox Hide as weathering over decals and black armour to blend them into the battle damage.

    Games Workshop β€” Rhinox Hide

Leather Belts

  1. 1.

    Paint leather belts with Rhinox Hide.

    Games Workshop β€” Rhinox Hide

  2. 2.

    Highlight leather belts with Steel Legion Drab.

    Games Workshop β€” Steel Legion Drab

Metallic Details

  1. 1.

    Basecoat metallic weapon parts with a 50/50 mix of Burnt Iron and Iron Warriors.

    Games Workshop β€” Burnt Iron

  2. 2.

    Basecoat metallic weapon parts with a 50/50 mix of Burnt Iron and Iron Warriors.

    Games Workshop β€” Iron Warriors

  3. 3.

    Apply a watered-down Ratling Grime as a wash over the metallic parts.

    Games Workshop β€” Ratling Grime

Lenses

  1. 1.

    Basecoat the lens with Incubi Darkness.

    Games Workshop β€” Incubi Darkness

  2. 2.

    Apply Kabalite Green on the bottom edge and middle of the lens, blending towards the center.

    Games Workshop β€” Kabalite Green

  3. 3.

    Apply Moot Green as a brighter highlight on the bottom edge of the lens.

    Games Workshop β€” Moot Green